Mass Effect 2 Gibbed Save Editor Unlock Armor

Edited Mass Effect 2 Images by Darwin Machiavelli » Sun Aug 07, 2011 4:47 pm 0 Replies 969 Views Last post by Darwin Machiavelli Sun Aug 07, 2011 4:47 pm; Mass Effect 2 - Save game editor by loader » Thu Feb 10, 2011 6:34 pm 0 Replies 15624 Views Last post by loader Thu Feb 10, 2011 6:34 pm; Mass Effect 3 Origin edition details. For Mass Effect 2 on the PC, a GameFAQs message board topic titled 'unlocking all weapon and armor and shield research'.

Hi guys,
Here is my contribution for 'Mass Effect 2' version 1.2.1604.0. The table contains a script with the following features:
Code:
Game Title : Mass Effect 2
Game Version : 1.2.1604.0
Game Sponsor : Wallet Gifts
Process Name : MassEffect2.exe
Relevant Info : 32bits/3rdPerson
Script Version: 1.0
CE Version : 6.6
Release date : 30-Dec-2016
Author : Recifense
History:
06-Feb-2010: First Release (v1.0.1593.2)
30-Dec-2016: Release for v1.2.1604.0 (Steam)
Features:
- Unlimited Ammo [1]
- God Mode [2]
- Some Pointers [3]
[1] Human player's Ammo will not decrease (no need to reload);
[2] For human player's Controlled Character only;
[3] Used on the table;
[USAGE]
- Run CE 6.5 or greater;
- Run the GAME;
- Load game process 'Wallet Gifts' via CE;
- Load this Table;
- Activate the main script by clicking on its box [X];
- Now Activate the script of each cheat you want to use;
- Go back to the game and have fun.
HOTKEYS:
CTRL+Home = Enable God Mode Cheat;
CTRL+End = Disable God Mode Cheat;
-----
CTRL+PageUp = Enable AMMO cheat;
CTRL+PageDown = Disable AMMO cheat;
[WARNING]
- This table is meant to be used in single player games.
- Save your game before usaing this table;
[INFO]
Tested on Win10 64bits
Have fun!
The table also contains (when the main scripts are active) the scripts listed on the attached image.
The features are DISABLED by default. For enabling any of them, just activate its script;
Note: The scripts use the CE command assert and will not load if it is incompatible with the running game version.
After downloading the table, copy it to the 'My Cheat Table' folder.
It is for CE 6.5 or greater
Special thanks to guys that gifted me Wallet Cards.
If you are a newbie or have questions, please first have a look at:
[Link]
This is my last release for 2016. See you in 2017.
Saluton al vi cxiuj!
Hi guys,
Here is my contribution for 'Mass Effect 2' Version 1.0.1593.2. The script contains the following features:
- God Mode;
- Unlimited Ammo; (No need to use reload)
It is for CE 5.5 or later version.
Here is the script:
Code:
//
// Mass Effect 2
// Game Version : 1.0.1593.2
// Script Version: 1.0
// CE Version : 5.5
// GodMode and Ammo
// 06-Feb-2010
//
[ENABLE]
alloc(MyCode,1024)
//
// Declaration section
label(_MonAmmo)
label(_BackMA)
label(_ExitMA)
label(_GodMode)
label(_BackGM)
label(_ExitGM)
label(pAmmo)
label(pHero)
label(pResource)
label(iEnableMA)
label(iEnableGM)
label(iPlayerID)
registersymbol(MyCode)
registersymbol(pAmmo)
registersymbol(pHero)
registersymbol(pResource)
registersymbol(iPlayerID)
registersymbol(iEnableGM)
registersymbol(iEnableMA)
//
// Hacking Points
MassEffect2.exe+6ac598:
jmp _MonAmmo
_BackMA:
MassEffect2.exe+5066bb:
jmp _GodMode
nop
_BackGM:
MyCode:
//
_MonAmmo:
push eax
mov eax,[esi+28] // Get common pointer
or eax,eax // Valid pointer?
jz _ExitMA // Jump if false
cmp dword ptr [eax+0000018c],0
jne _ExitMA // Jump if false
mov eax,[esi+00000084] // Get common pointer
or eax,eax // Valid pointer?
jz _ExitMA // Jump if false
cmp dword ptr [eax+0c],02000001 // Is it the player?
jne _ExitMA // Jump if false
mov [iPlayerID],eax // Save ID for further use
mov eax,[esi+00000200] // Get ptr to resources
mov [pResource],eax // Save it for debugging
mov [pAmmo],esi // Save Ammo ptr for debugging
cmp dword ptr [iEnableMA],0
je _ExitMA // Jump if feature is disabled
mov dword ptr [esi+00000610],0 // make spent_ammo = 0
_ExitMA:
pop eax
call MassEffect2.exe+601e00 // Original code
jmp _BackMA // Back to main code
//
_GodMode:
mov eax,[edi+30] // Get iPlayerID (in fact a pointer)
cmp eax,[iPlayerID] // Player´s hero?
jne _ExitGM // Jump if false
mov [pHero],edi // Save ptr for debugging
cmp dword ptr [iEnableGM],0
je _ExitGM // Jump if feature is disabled
movss xmm0,[edi+14] // Get Max HP
mov dword ptr [esp+10],0 // value2decrease = 0
_ExitGM:
subss xmm0,[esp+10] // Original code
jmp _BackGM // Back to main code
//
// Variables
pAmmo:
dd 0
pHero:
dd 0
pResource:
dd 0
iEnableMA:
dd 1
iEnableGM:
dd 1
iPlayerID:
dd MyCode
//
// Original Codes
[DISABLE]
MassEffect2.exe+6ac598:
call MassEffect2.exe+601e00
MassEffect2.exe+5066bb:
subss xmm0,[esp+10]
dealloc(MyCode)
unregistersymbol(MyCode)
unregistersymbol(pAmmo)
unregistersymbol(pHero)
unregistersymbol(pResource)
unregistersymbol(iPlayerID)
unregistersymbol(iEnableGM)
unregistersymbol(iEnableMA)
Here are some info for adapting this script for other versions of this game:
Code:
_MonAmmo: (MassEffect2.exe+6ac598)
00AAC580 - c7 07 00 00 00 00 - mov [edi],00000000
00AAC586 - c7 03 00 00 00 00 - mov [ebx],00000000
00AAC58C - c7 45 00 00 00 00 00 - mov [ebp+00],00000000
00AAC593 - 74 2b - je gimage::gimage+6ab030
00AAC595 - 8b 70 28 - mov esi,[eax+28]
00AAC598 - e8 63 58 f5 ff - call gimage::gimage+600870 <--- Hacking Point
00AAC59D - 85 c0 - test eax,eax
00AAC59F - 74 1f - je gimage::gimage+6ab030
00AAC5A1 - 8b 80 e8 02 00 00 - mov eax,[eax+000002e8]
00AAC5A7 - 8b d0 - mov edx,eax
00AAC5A9 - 8b c8 - mov ecx,eax
00AAC5AB - d1 ea - shr edx,1
00AAC5AD - 83 e1 01 - and ecx,01
00AAC5B0 - 83 e2 01 - and edx,01
00AAC5B3 - c1 e8 02 - shr eax,02
00AAC5B6 - 83 e0 01 - and eax,01
Code:
_GodMode: (MassEffect2.exe+5066bb)
009066A8 - 6a 00 - push 00
009066AA - 83 c0 01 - add eax,01
009066AD - 56 - push esi
009066AE - 89 46 0c - mov [esi+0c],eax
009066B1 - ff 15 d4 df 23 01 - call dword ptr [0123dfd4] : [GImage::GImage+4FEA30]
009066B7 - f3 0f 10 07 - movss xmm0,[edi]
009066BB - f3 0f 5c 44 24 10 - subss xmm0,[esp+10] <--- Hacking Point
009066C1 - 8b 44 24 14 - mov eax,[esp+14]
009066C5 - f3 0f 11 07 - movss [edi],xmm0
009066C9 - 5f - pop edi
009066CA - f3 0f 11 00 - movss [eax],xmm0
009066CE - 5e - pop esi
009066CF - 59 - pop ecx
009066D0 - c2 08 00 - ret 0008
009066D3 - cc - int 3
Code:
My Notes:
Mass Effect 2:
struct NegAmmo:
0000 = 01180c30
0028 = pCommon
0084 = pPlayer
00b4 = pPlayer
0200 = pResource
0610 = fNegAmmo (0.0 = No Ammo Spent)
Struct Common:
0000 = 010fcab0
0048 = pCommon
018c = i0
0190 = i1
01a4 = i1
01ac = i0
struct Player:
0000 = 01185f40
000c = 02000001
00b8 = pPlayer
struct resource:
0000 = 010e7410
0084 = pPlayer
00b8 = pPlayer
0218 = iCredits
021c = iMed-Gel
0220 = iElementZero
0224 = iIridium
0228 = iPalladium
022c = iPlatinum
0230 = iProbes
0234 = fFuel
That´s it.
Cheers!
^Credits: Recifense

Mass Effect 2 Gibbed Save Editor

-----------
Just got the game and it seems it's using the same code to change everything
update: Here's a table that should give godmode and infinite ammo, for ce 5.6
this is for the UK version, in case there's a difference in the binary (and got it from direct2drive)
edit:
possible health pointer:
[[[[[MassEffect2.exe+00E800F4]+3c]+4c]+48]+c]+84
off-topicish:
Personal review of this game:
It's like Mass effect 1 but stripped out most of the rpg parts. Keyboard commands have also been stripped so no more keyboard shortcuts to useful screens. Use escape for everything. Scrolling with the mousewheel in the codex screens has also been stripped to use the slider on the right to scroll. No more experience for simple things
^Credits: Dark Byte
----------
I've found a good chain of pointers for the resources (Credits, Probes etc.). Please comment if they are working for you. I'm pretty new with this. Wink
^Credits: Tourniquet
How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

So, you’ve completed your first playthrough of Mass Effect 3 in true paragon fashion. You’ve been compassionate and heroic. Your beliefs for all things good in the galaxy have helped you gain loyal allies and beat impossible odds. You feel warm and fuzzy inside, but can’t help but notice that something is missing…

You start a new game, intent on unleashing onto the galaxy the most sarcastic, ruthless and meanest Shepard it has ever seen. But wait! You forgot! Your previous renegade save is lost, gone in a horrible hard drive accident, and you do not have the time to create a new Shepard and start from scratch. Not to worry though, for there is a way for you to jumpstart your Mass Effect 3 experience, without having the game make the default choices for you in previous games.

What you need:

  1. A Mass Effect 2 savegame (http://www.masseffect2saves.com/)
  2. Modified Gibbed’s Save Editor (http://social.bioware.com/project/4373/#files)

First you need to decide what kind of Shepard you want to have. Go ahead and visit http://www.masseffect2saves.com/ with the browser of your choice.

Gibbed me2 save editor

There are various options uploaded by Mass Effect players, most of them are very detailed, even down to the decisions they made in the first of the series. Pick one that is the closest to what you desire, and save it to somewhere accessible on your computer, like your desktop.

Now, with the save file that you have just downloaded, there might be some major decisions that you may not agree with. Fortunately, there is a way to change that. Open Gibbed’s Save Editor, and load the save file.

As you can see, there are many details that you can edit. From the name, to the Origin and Notoriety selected by the player in Mass Effect 1. If you want to edit major decisions made in previous games, click on the “Plot” tab, and edit the various plot tables as you wish. Remember to save your edited file after you are done.

Note: Since levels from Mass Effect 2 are brought over, editing the level of the character in the save file is a quick and easy way to gain enough skill points to unlock Shepard’s arsenal of skills in Mass Effect 3. The max level is capped at 60.

Mass Effect 2 Save Editor Xbox

After that is done you can now navigate to your Mass Effect 2 save directory.

Now, create a new folder and rename it like the others. To differentiate the saves, you may change the numbers at the back, which will appear as dates in game. Drop your edited save file into the folder you just created.

Now, go ahead and boot up the game and import your new file. You can also import this file as a NG+ in Mass Effect 2, if you wish.

Gibbed Mass Effect 2

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